The obvious thing to do is to put your points into Constitution : you need HP to sustain damage, and Action Point Gain can be useful.Ĭharisma is the Ability Score that will boost your defensive stats the most, and will let you use your powers more often. Charisma : 3% Forte, 1.5% Recharge Speed.Wisdom : 3% Control Resistance, 1.5% Outgoing Healing.Intelligence : 3% Control Bonus, 1.5% Magical Damage Boost.Dexterity : 3% Critical Severity, 1.5% Movement Speed.Constitution : 3% HP, 1.5% Action Point Gain.Strength : 3% Stamina Regeneration, 1.5% Physical Damage Boost.These 6 points in 2 Ability Scores can give you a total of : At the end of the day, that's 6 x 2 points you can attribute on each of your Loadouts. These points are attributed to your Loadout, which means you can have different bonuses on different Loadouts. Except at level 30 and level 60, at which you will gain 1 point in every of your Ability Scores. ClassĮvery 3 levels up to level 12 (3, 6, 9, 12), then every 2 levels up to level 20 (14, 16, 18, 20), you will be able to improve 2 Ability Scores of your choice by 1 point. Once picked, the only way to change these is to use a Race Reroll Token (which you can buy in the Zen Market for 750 Zen). You can attribute 1 or 2 of those bonuses to the Ability Scores of your choice (either to a selection of them, or any of them, depending on the Race). On top of your base Ability Scores, the Race you pick gives you a +2 (or +3) bonus to 1, 2, or 3 Ability Scores. ![]() ![]() Your base Ability Scores depend on the Class you pick. When you create your character, you choose a Race and a Class. A quarter of your Ability Score value is added to a second Stat percentage. Half of your Ability Score value is added to a main Stat percentage. In Neverwinter, each Ability Score increases 2 of your Stats percentages.
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